Jens Jebens

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When creating props and set pieces for <i>The LEGO Movie</i>, modelers would use <i>LEGO Digital Designer</i> to place each individual brick. While this gave complete control over the type and placement of every brick, it did not scale well for large objects such as terrains, canyons, or mesas. To allow users to rapidly create these large objects we created(More)
The demand for asset complexity has increased by several orders of magnitude since <i>The LEGO Movie.</i> This has resulted in the need for the team at Animal Logic to further develop their proprietary render and shading pipeline, while significantly optimising nearly all aspects of asset creation. Animal Logic's already extensive library of <i>LEGO</i>(More)
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