Jens Drieseberg

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Three-dimensional animation sequences are often represented by a discrete set of compatible triangle meshes. In order to create the illusion of a smooth motion, a sequence usually consists of a large number of frames. We propose a pre-processing algorithm that considerably reduces the number of frames required to describe the whole animation. Our method is(More)
—Over the last decades Cellular Automata (CA) have become more and more present in solving general-purpose problems, but the main issue is how to map a problem to a Cellular Automata model. Special languages were developed for programming such models, but learning a new programming language is very time consuming. Furthermore software developers have to(More)
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