Jenny Edwards

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This paper outlines the design of a web crawler implemented for IBM Almaden's WebFountain project and describes an optimization model for controlling the crawl strategy. This crawler is scalable and incremental. The model makes no assumptions about the statistical behaviour of web page changes, but rather uses an adaptive approach to maintain data on actual(More)
This paper is a part of an education research degree study where the main objective of the research is to describe and analyse the non-technical work experiences of recent Information Technology (IT) graduates with a view to generating a substantive theory of the relationship between non-technical work experiences of IT graduates and their University(More)
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines that relate to interaction and movement. This enabled the exploration of the relationships between bodily actions and the corresponding responses from technology. Interaction(More)
This paper presents thoughts to extend our understanding of bodily aspects of technology interactions. The aim of the paper is to offer a way of looking at the role our kinaesthetic sense plays in human-computer interaction. We approach this issue by framing it around how our bodies establish relationships with things when interacting with technology. Five(More)
BACKGROUND Decisions made by quality improvement (QI) teams, as reported in the literature, are usually based on nonexperimental methods for data collection. Pretest-posttest designs, in particular; are common in reports of QI teams' evaluations of changes or interventions. Yet in such designs the results are inherently confounded; it is impossible to rule(More)
Interaction between people and computers can now be driven by movements of the human body without the need for mediation by other input devices. We present a way of conceptualising movement-based interaction. Our approach uses two existing frameworks for investigation of the relationship between bodily actions and the corresponding response from technology.(More)
This paper presents concepts to extend our understandings of bodily aspects of technology interactions. The aim of the paper is to offer a way of looking at the role our haptic and kinaesthetic senses play in experiencing tangibles. We approach this issue by framing it around how our bodies establish relationships with things. Four themes <i>body-thing(More)
BRACElet is a multi-institutional multi-national research study of how novice programmers comprehend and write computer programs. This paper reviews the first action research cycle of the BRACElet project and, in the process, charts a path for the upcoming second cycle. The project remains close to educational practice, with much of the data being either(More)
This paper develops the notion of experiential bodily knowing as a designer’s (sens-)ability to reason about movement and responses to movement as part of the process of designing movement enabled interaction with artifacts, products and spaces. We arrived at this notion by reframing the practice of interaction design as a discipline of movement practice.(More)
We are pleased to present this special issue of the Journal of Personal and Ubiquitous Computing on movement-based interaction. In this special issue we aim to bring together work on human-centred approaches to understanding movement-based interaction and the design of technology to support this form of interaction. Many terms have been used to describe(More)