Jennifer Klatt

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Although young men who have sex with men (MSM) are at high risk for contracting HIV, few interventions address the affective/automatic factors (e.g., sexual arousal, shame/stigma) that may precipitate young MSM’s risktaking. A National Institutes of Health (NIH)-funded DVD interactive video intervention that simulated a “virtual date” with guides/mentors(More)
For the purpose of an AIDS prevention game, a model was developed that focuses on training safe sex negotiations. Non-player characters in the game are socially intelligent agents that are equipped with a Theory of Mind that allows them to reason about the mental processes and behavior of others. The underlying model for the negotiation about safe sex(More)
Presence measurements are traditionally using a variety of subjective and objective measures. However, constraints often result in subjective measurements using questionnaires as a key method of data collection. In this paper we present a study of 44 participants of a collaborative augmented reality game known as TimeWarp which used both subjective and(More)
Presence measurements are traditionally using a variety of subjective and objective measures. However, constraints often result in subjective measurements using questionnaires as a key method of data collection. In this paper we present a study of 44 participants of an augmented reality game known as TimeWarp which used both subjective and objective(More)
Women are still underrepresented at the highest management levels. The think-manager-think-male phenomenon suggests that leadership is associated with male rather than female attributes. Although styling has been shown to influence the evaluation of women's leadership abilities, the relevant specific features have been left remarkably unaddressed. In a 2 ×(More)
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