Jenna Burrell

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Using ethnographic research methods, the authors studied the structure of the needs and priorities of people working in a vineyard to gain a better understanding of the potential for sensor networks in agriculture. We discuss an extended study of vineyard workers and their work practices to assess the potential for sensor network systems to aid work in this(More)
This article examines forms of shared access to technology where some privileges of ownership are retained. Sharing is defined as informal, non-remunerative resource distributing activities where multiple individuals have a relationship to a single device as purchaser, owner, possessor, operator and/or user. In the specific case of mobile phones in rural(More)
The emerging aeld of research that examines the link between information and communication technology and socioeconomic development (ICTD) has been carried forward by researchers mapping methods from their home disciplines onto this new terrain. With this journal logging six years of history (Best & Bar, 2003) and with the third International Conference on(More)
Using an ethnographic approach we sought to understand how the personal aspirations and social landscapes of Ghanaians living in London shaped their use of a constellation of new information and communication technologies (ICTs) such as camcorders, digital cameras, the Internet, and mobile phones. Among the individuals we interviewed we discovered two(More)
This paper summarizes the process from ethnographic study of a vineyard to concept development and interaction design for a ubiquitous computing solution. It provides examples of vineyard interfaces and the lessons learned that could be generally applied to the interaction design of ubiquitous systems. These are: design for multiple perspectives on data,(More)
Mobile and wireless computers are rapidly becoming popular with the general public. In our research we design and evaluate new types of applications that take advantage of the unique characteristics of these devices in novel ways. One of these applications is Graffiti, a context-aware device designed using ideas from social navigation research. This system(More)
In contrast to most research in HCI, this workshop focuses on non-use, that is, situations where people do <i>not</i> use computing technology. Using a reflexive pre-workshop activity and discussion-oriented sessions, we will consider the theories, methods, foundational texts, and central research questions in the study of non-use. In addition to a special(More)