Jeevan Chittamuru

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The effect of texture mapping in enhancing the realism of computer-generated images has made the support for real-time texture mapping a critical part of 3D graphics pipelines. However, the texture mapping is one of the major power consumers in 3D graphics pipelines due to the intensive interpolation computation and high memory band-width. This power(More)
Real-time 3D graphics will be a major power consumer in future portable embedded systems. In this paper we present a 3D CORDIC vector interpolator for power-aware graphics system. This new interpolator supports dynamic control of computing precision with an output accuracy range of 6 to 10 bits. The output precision control of this interpola-tor exploits(More)
Real-time 3D Graphics rendering consumes significant power because of its very high computation and memory access rate. Due to variation in workload and perceptual tolerance, power-awareness can optimize this power consumption significantly, thus facilitating migration to future power-constrained devices such as PDAs, tablets, wearables, phones etc. This(More)
Computer pioneers have correctly predicted that programmers would want unlimited amounts of memory. An economical solution to this desire is the implementation of a Memory Hierarchical System, which takes advantage of locality and cost/performance of memory technologies. As time has gone by, the technology has progressed, bringing about various changes in(More)
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