Jeane C. B. Melo

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​ This paper describes a programming teaching experience based on digital games for children aged between five and six years in a private school. The students demonstrated understand the concepts presented, and keep themselves engaged. Initial analyzes suggest that digital games favor the presentation of content and manifest themselves as a possibility(More)
The challenges encountered in the process of teaching and learning programming have been discussed on the global stage, resulting in a number of hypotheses that seek to clarify what are the barriers faced and the reasons why beginners feel unhappy with their experiences introductory programming. Thus, a variety of initiatives involving the creation,(More)
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