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The digital games are inherently playful and challenging and can be important resources to teach programming for beginners. However, as any other educational artifact is not enough to incorporate it into the learning environment without learning objectives are well defined and without there is an adequate methodological strategy. In this sense, this work… (More)
This paper describes a programming teaching experience based on digital games for children aged between five and six years in a private school. The students demonstrated understand the concepts presented, and keep themselves engaged. Initial analyzes suggest that digital games favor the presentation of content and manifest themselves as a possibility… (More)
Ao analisar a área de Computação, observa-se que a disciplina de programação é apontada como responsável, ou contribui de maneira efetiva, para evasão e reprovação nos primeiros períodos do curso (GIRAFFA, 2013).
The challenges encountered in the process of teaching and learning programming have been discussed on the global stage, resulting in a number of hypotheses that seek to clarify what are the barriers faced and the reasons why beginners feel unhappy with their experiences introductory programming. Thus, a variety of initiatives involving the creation,… (More)