Jean-Yves Guillemaut

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Current state-of-the-art image-based scene reconstruction techniques are capable of generating high-fidelity 3D models when used under controlled capture conditions. However, they are often inadequate when used in more challenging outdoor environments with moving cameras. In this case, algorithms must be able to cope with relatively large calibration and(More)
This paper addresses the problem of objectively quantifying accuracy in free-viewpoint video production. Free-viewpoint video makes use of geometric scene reconstruction and renders novel views using the appearance sampled in multiple camera images. Previous work typically adopts an objective evaluation of geometric accuracy against ground truth data or a(More)
Current state-of-the-art image-based scene reconstruction techniques are capable of generating high-fidelity 3D models when used under controlled capture conditions. However, they are often inadequate when used in more challenging environments such as sports scenes with moving cameras. Algorithms must be able to cope with relatively large calibration and(More)
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D model database of temporally aligned mesh sequence reconstructions for multiple motions. High-level movement controls such as speed and direction are achieved by blending multiple(More)
The majority of camera calibration methods, including the Gold Standard algorithm, use point-based information and simultaneously estimate all calibration parameters. In contrast, we propose a novel calibration method that exploits line orientation information and decouples the problem into two simpler stages. We formulate the problem as minimization of the(More)
We present a face recognition system able to identify people from a single non-frontal image in an arbitrary pose. The key component of the system is a novel pose correction technique based on Active Appearance Models (AAMs), which is used to remap probe images into a frontal pose similar to that of gallery images. The method generalises previous pose(More)
Conventional approaches to 3D scene reconstruction often treat matting and reconstruction as two separate problems, with matting a prerequisite to reconstruction. The problem with such an approach is that it requires taking irreversible decisions at the first stage, which may translate into reconstruction errors at the second stage. In this paper , we(More)
Helmholtz Stereopsis (HS) has recently been explored as a promising technique for capturing shape of objects with unknown reflectance. So far, it has been widely applied to objects of smooth geometry and piecewise uniform Bidi-rectional Reflectance Distribution Function (BRDF). Moreover , for non-convex surfaces the inter-reflection effects have been(More)
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D model database of temporally aligned mesh sequence reconstructions for multiple motions. High-level movement controls such as speed and direction are achieved by blending multiple(More)