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We present QUAFF, a new skeleton-based parallel programming library. Its main originality is to rely on C++ template meta-programming techniques to achieve high efficiency. In particular, by performing most of skeleton instantiation and optimization at compile-time, QUAFF can keep the overhead traditionally associated to object-oriented implementations of(More)
Is it possible to calibrate a camera in the air and then use the calibration results to infer a new calibration corresponding to the embedding of the camera in another fluid (possibly water)? This problem is dealt within the paper. It is important to avoid direct underwater calibration, as it is much more inconvenient for experiments than the usual (air)(More)
The paper presents a method for estimating the control matrix in visual servoing using approximation up to the second order of the projection function. The classical approach simply uses the first order terms (inverse of the interaction matrix). The resulting control matrix is shown to perform much better than the classical one. Peculiarly, translation are(More)
This paper presents a new method that permits to solve the problem of determination of a modelled 3D-object spatial attitude from a single perspective image and to compute the covariance matrix associated to the attitude parameters. Its principle is based on the interpretation of at least three segments as the perspective projection of linear ridges of the(More)