Jean-Loup Castaigne

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Digital game-based learning is a hot topic of research and development. Since the advent of computer and video games, educators were inherently interested in utilizing the beneficial aspects of computer games for educational purposes. These factors are primarily the intrinsic motivation of games, immersive environments, engaging stories, and an artful(More)
With the success of computer and video games, educators develop interest in using the motivational aspect of games for educational purposes. Mixing educational objectives without loosing the gaming experience is a hot topic of research and development. The E.U. ELEKTRA project aims to develop a game including a pedagogical background and a rich(More)
This paper describes how a short, repeated and structured opportunity to reflect was integrated in the storyline of a serious game in order to stimulate the development of a meta-cognitive skill: the ability to self-assess the degree of confidence in own answers. An empirical validation of the approach, conducted with 28 secondary school pupils, delivers an(More)
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