Jean-Julien Filatriau

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Recent advances in new technologies offer a large range of innovative instruments for designing and processing sounds. This paper reports on the results of a project that took place during the eNTERFACE06 summer workshop in Dubrovnik, Croatia. During four weeks, researchers from the fields of brain-computer interfaces and sound synthesis worked together to(More)
This project proposes to use the analysis of physiological signals (electroencephalogram (EEG), electromyogram (EMG), heart beats) to control sound synthesis algorithms in order to build a biologically driven musical instrument. This project took place during the eNTERFACE’05 summer workshop in Mons, Belgium. Over four weeks specialists from the fields of(More)
This study proposes to use the analysis of physiological signals (electroencephalogram (EEG), electromyogram (EMG), heart beats etc) to control sound synthesis algorithms in order to build biologically driven musical instruments. A real time music synthesis environment and algorithms are developed to map these signals into sound. Finally, a "bio-orchestra",(More)
While an extensive palette of sound and visual generation techniques have been developed during the era of digital signal processing, the design of innovative virtual instruments has come to dramatic fruition over the last decade. The use of measured biological signals to drive these instruments proposes some new and powerful tools for clinical, scientific(More)
This project proposes to use the analysis of physiological signals, such as the electroencephalogram (EEG), electromyogram (EMG) electrocardiogram (ECG) and electro-oculogram (EOG), to control sound synthesis algorithms in order to build a biologically driven musical instrument. This project took place during the eNTERFACE’05 summer workshop in Mons,(More)
In this paper, we introduce some exploratory ideas and applications involving the gestural control of sonic textures. Three examples of how the gestural control of synthesized textures can be implemented are presented: scratching textures, based on the gesturalized exploration of a visual space; dynamic noise filtering, where gestures influence a virtual(More)
This paper presents an approach for real-time sonification of physiological measurements and its extension to artistic creation. Three sensors where used to measure heart pulse, breathing, and thoracic volume expansion. A different sound process based on sound synthesis and digital audio effects was used for each sensor. We designed the system in order to(More)
The purpose of this project was to enhance the perceived naturalness of the interaction between real and virtual worlds. In order to achieve this goal, two main axes were followed. The first one is in the enhancement of the interaction with virtual worlds through a better visualization of 3D scenes and a haptic feedback from those worlds. The second axis(More)