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Previous paradigms for Presence research were primarily established in the context of Virtual Reality (VR). The objective of this paper is to introduce a new agenda for research on Presence suitable for the domain of Mixed Reality (MR). While established assumptions and methods of Presence research from VR are applicable to MR experiences, we argue that(More)
Urban design today faces complex demands. It has become a necessity to negotiate between stakeholder objectives, the expectations of citizens, and the demands of planning. In this paper we describe how we use a set of participatory technologies in combination with methods for preparing and enabling a heterogeneous group of participants to create a vision of(More)
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