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We present a novel method for content-aware image resizing based on optimization of a well-defined image distance function, which preserves both the important regions and the global visual effect (the background or other decorative objects) of an image. The method operates by joint use of seam carving and image scaling. The principle behind our method is(More)
We present a novel framework based on a continuous fluid simulator for general simulation of realistic bubbles, with which we can handle as many significant dynamic bubble effects as possible. To capture nature of the very thin liquid film of bubbles, we have developed a regional level set method allowing multi-manifold interface tracking. The regional(More)
A novel method for projecting points onto a point cloud, possibly with noise, is presented based on the point directed projection (DP) algorithm proposed by Azariadis P., Sapidis N. [Drawing curves onto a cloud of points for point-based modelling. The new method operates directly on the point cloud without any explicit or implicit surface reconstruction(More)
The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present an iterative solution to ray cast cubics and quartics on GPU. Our solution targets efficient implementation , obtaining interactive rendering for thousands of surfaces per frame. We have(More)
Computing the minimum distance between a point and a NURBS curve. HAL is a multidisciplinary open access archive for the deposit and dissemination of scientific research documents, whether they are published or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers. L'archive(More)