Jayne Gackenbach

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Video games were evaluated by players very familiar with them, along five cognitive dimensions drawn from the PASS model. These 233 gamers evaluated up to three games each which were then placed into genres defined by GameSpot.com and compared in terms of their perceived cognitive components. Game genre, for which there was sufficient number of evaluations,(More)
Two sets of content analyses were computed on 56 dreams of 27 hard core video game players gathered during semi-structured interviews in the winter term of 2006 at a Canadian college. The standard dream content analysis system from Hall and VandeCastle [19] was used to analyze these dreams as was another content analysis focused upon lucid/control dreaming.(More)
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