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In this paper [MacIntyre et al 2004]. we describe The Designer's Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in(More)
Low-income African American communities face a disproportionate amount of diet-related health problems in the United States. To address this issue, we developed EatWell, a system that allows people to use their cell phones to create voice memories describing how they have tried to eat healthfully in their neighborhoods (<i>e.g.</i>, at local restaurants)(More)
The Historic Oakland Cemetery in downtown Atlanta provides a unique setting for exploring the challenges of location-based mixed-reality experience design. Our objective is to entertain and educate visitors about historically and culturally significant events related to the deceased inhabitants of the cemetery. We worked with the constraints and affordances(More)
In this paper we discuss our work on applying media theory to the creation of narrative augmented reality (AR) experiences. We summarize the concepts of remediation and media forms as they relate to our work, argue for their importance to the development of a new medium such as AR, and present two example AR experiences we have designed using these(More)
In this paper we present a concept for augmented reality entertainment, called AR Karaoke, where users perform their favorite dramatic scenes with virtual actors. AR Karaoke is the acting equivalent of traditional karaoke, where the goal is to facilitate an acting experience for the user that is entertaining for both the user and audience. Prototype(More)
In this paper, we discuss the integration of 2-D video actors into 3-D augmented-reality (AR) systems. In the context of our research on narrative forms for AR, we have found ourselves needing highly expressive content that is most easily created by human actors. We discuss the feasibility and utility of using video actors in an AR situation and then(More)
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