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In this paper [MacIntyre et al 2004]. we describe The Designer's Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in(More)
Low-income African American communities face a disproportionate amount of diet-related health problems in the United States. To address this issue, we developed EatWell, a system that allows people to use their cell phones to create voice memories describing how they have tried to eat healthfully in their neighborhoods (<i>e.g.</i>, at local restaurants)(More)
The Historic Oakland Cemetery in downtown Atlanta provides a unique setting for exploring the challenges of location-based mixed-reality experience design. Our objective is to entertain and educate visitors about historically and culturally significant events related to the deceased inhabitants of the cemetery. We worked with the constraints and affordances(More)
In this paper we discuss our work on applying media theory to the creation of narrative augmented reality (AR) experiences. We summarize the concepts of remediation and media forms as they relate to our work, argue for their importance to the development of a new medium such as AR, and present two example AR experiences we have designed using these(More)
Annotation is a key operation for developing understanding of complex data or extended spaces. We have developed a flexible set of annotation tools that can be placed in a variety of applications. These tools offer a full set of capabilities for inserting, iconizing, playing back, and organizing annotations in a virtual space. They also have an intuitive(More)
Alice's Adventures in New Media is an Augmented Reality (AR) experience based on A Mad Tea Party, a chapter from Lewis Carroll's book Alice's Adventures in Wonderland. The user assumes the role of Alice and sits at the tea party with three interactive characters: the Mad Hatter, the Dormouse, and the March Hare. The video-based characters are presented(More)
The application of computing to aesthetics, and the formation of art and design, has a long history, which resulted in the emergence of computer art as a new art form in the1960s, with the integration of hardware, software, and cybernetics. We propose to look at the complementary area of applying aesthetics to computing. Computing, and its mathematical(More)