Javier Lluch

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Modeling and rendering of plants and trees requires generating and processing large numbers of polygons. Geometry simplification methods may be used to reduce the polygon count and obtain a multiresolution representation. However, those methods fail to preserve the visual structure of a tree. We propose a different approach: procedural multiresolution. We(More)
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches to this problem have been presented before but the quality of their results was not maintainable with respect to changes in view vector and observer distance. Our method is based on a hierarchy of images obtained from preprocessing the botanical tree(More)
We present a client/server system that is able to display 3D scenes on handheld devices. This kind of devices have important restrictions of memory and computing power. Therefore, we need to limit the amount of geometry sent by the server to each client. We extract the geometry that is visible for each client and send it. The clients render the geometry(More)
This paper presents a method to obtain a single continuos polygonal mesh representing a branched structure taken from a tree and modelled by a L-systems-based method. A refinement process is made once the model of the tree is obtained. This process produces smooth transitions in the tree areas joining the branches. That is, the overlapping problems and(More)
This paper presents a method to obtain a polygonal mesh representing the ramified structure of a tree. We use a method based on L-systems to model the tree. A refining process is applied once the model of the tree is obtained. Soft transitions are achieved in the areas of the tree where there are divisions. In this way, we avoid the possible superimposition(More)
We present a client/server system that is able to display 3D scenes on handheld devices. At the server we extract the geometry that is visible for each client and send it. We also extract texture and material information. The clients, running on mobile devices, use that information to render realistic images. Our geometry extraction algorithm employs(More)
Currently, 3d graphics are being applied to an increasingly wide range of applications. Industrial processes monitoring is an area where this type of simulation is rarely used, being much more common to represent the information in traditional 2d interfaces. We introduce here an application of data visualization for maritime container terminals. This system(More)