The lines between PC, console, and mobile games appear to be blurring more each year, suggesting that developers are learning to take advantage of each platform's unique strengths.
Collaborative teams at the University of Washington Bothell are designing games like Corrupted that introduce students to basic programming structures and functionalities.
We are building a series of custom casual games to support teaching and learning of introductory programming (CS1/2) concepts with a focus on ease of adoption. Our games are innovative twists on popular casual genres, and each game is designed explicitly for teaching specific programming concepts (e.g., conditionals, arrays). Based on these games, faculty… (More)
The Digital Future Lab enables University of Washington Bothell students to apply multiple interactive media skills in a wide range of endeavors--from creating a commercial transmedia game franchise to developing a simulation that raises awareness about bullying.
An innovative learning project brings students together with faculty and digital design studio staff to create videogames that help teach basic programming concepts.
Genre-defining conventions for touch devices like those established over many years for PCs and consoles have yet to arrive.