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In this paper, we present a novel stereo algorithm that combines the strengths of region-based stereo and dynamic programming on a tree approaches. Instead of formulating an image as individual scan-lines or as a pixel tree, a new region tree structure, which is built as a minimum spanning tree on the adjacency-graph of an over-segmented image, is used for(More)
This paper presents a backward disparity-based rendering algorithm, which runs at real-time speed on programmable graphics hardware. The algorithm requires only a handful of image samples of the scene and estimated noisy disparity maps, whereas most existing techniques need either dense samples or accurate depth information. To color a given pixel in the(More)
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