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Extreme Sight-Reading, Mediated Expression, and Audience Participation: Real-Time Music Notation in Live Performance
TLDR
Real-time music notation systems take Rossini’s strategy to new extremes, waiting to create the score until during the performance, unlike most live computer-music performance environments, these software algorithms do not produce digital audio or control data.
Collaborative Textual Improvisation in a Laptop Ensemble
TLDR
This work believes that the dynamics of ensemble performance can lead laptop musicians in new creative directions, pushing them towards more real-time creativity and combining the diverse skills, ideas, and schemas of the ensemble’s members to create unexpected, novel music in performance.
massMobile -an Audience Participation Framework
TLDR
The goals, design, and implementation of the framework, and several projects realized with massMobile are discussed, and a number of projects realized are described.
Large Audience Participation, Technology, and Orchestral Performance
TLDR
The aesthetic background and motivations behind Grimmer are established, the conceptual and technical design of the piece is described, and Glimmer’s successes and failures in meeting its design goals are evaluated.
Experience and Ownership with a Tangible Computational Music Installation for Informal Learning
TLDR
Overall, this work suggests how to better support ownership of computational concepts in tangible programming, which can inform how to design self-learning experiences at the museum, and future trajectories between the museum and the school or home.
EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education
TLDR
A learning environment that combines computer programming with sample-based music production to create a computational remixing environment for learning introductory computing concepts, yielding significant positive results in student content knowledge and attitudes toward computing as a discipline.
Engaging underrepresented groups in high school introductory computing through computational remixing with EarSketch
TLDR
A pilot study of EarSketch, a computational remixing approach to introductory computer science, in a formal academic computing course at the high school level shows statistically significant gains in computing attitudes across multiple constructs.
Creative collaboration between audiences and musicians in Flock
TLDR
The project's connection to previous work in large-audience creativity and multi-player gaming is discussed, and the conception, design and implementation of its computer vision system, real-time notation architecture and collaborative structure are outlined.
Soundscape Composition and Field Recording as a Platform for Collaborative Creativity
In this paper, the authors describe and discuss UrbanRemix, a platform consisting of mobile-device applications and web-based tools to facilitate collaborative field recording, sound exploration, and
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