Jason C. Yang

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We present the design and implementation of a real-time, distributed light field camera. Our system allows multiple viewers to navigate virtual cameras in a dynamically changing light field that is captured in real-time. Our light field camera consists of 64 commodity video cameras that are connected to off-the-shelf computers. We employ a distributed(More)
The appearance of hair plays a critical role in synthesizing realistic looking human characters. However, due to the high complexity in hair geometry and the scattering nature of hair fibers, rendering hair with photorealistic quality and at interactive speeds remains as an open problem in computer graphics. Previous approaches attempt to simplify the(More)
BACKGROUND Pathological diagnosis of urothelial carcinoma (UC) is primarily based on cytological atypia. It has previously been shown that high-grade (HG) UC, particularly UC in situ cells (CIS), can be over five times the size of a lymphocyte. However, this has not been demonstrated in comparison to reactive urothelium. The objective of this study was to(More)
The latest generation of graphics hardware provides direct access to multisample anti-aliasing (MSAA) rendering data. By taking advantage of these existing pixel subsample values, an intelligent reconstruction filter can be computed using programmable GPU shader units. This paper describes an adaptive anti-aliasing (AA) filter for real-time rendering on the(More)
This paper presents a new light field capture system where the main design goal is low cost. To minimize cost we use an off-the-shelf flatbed scanner as the digitizing element. However, intrinsic properties of scanners can adversely affect resultant images. We will survey these properties and their effects in raw outputs. Image manipulation techniques will(More)
The cost of building a digitizing system for image-based rendering can be prohibitive. Furthermore, the physical size, weight, and complexity of these systems has, in effect, limited their use to small objects and indoor scenes. The primary motivations for this project is to reduce the acquisition cost of light-field capture devices and create a portable(More)
There are strong indications that the future of interactive graphics involves a more flexible programming model than today's OpenGL/Direct3D pipelines. That means that graphics developers will need a basic understanding of how to combine emerging parallel-programming techniques with the traditional interactive rendering pipeline. This course provides an(More)