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As people possess increasing numbers of information devices, situations where several devices are combined and used together have become more common. We present a user study on people's current practices in combining multiple information devices in their everyday lives, ranging from pragmatic tasks to leisure activities. Based on diaries and interviews of(More)
Social activity is becoming a central contributor to user experience (UX) in many modern Web services. The motivations, norms and rules of online communities have been widely researched, however, social activity and its UX in modern Web services is a less studied area. We conducted a four-week-long field study with three Web services -- Facebook, Nokia(More)
Web services that support exercising have grown more and more popular in the last couple of years. This paper describes an user interview study that included 20 users of three different online sporting communities that allow users to add their training data from their personal tracking devices. Interviews gathered users' experiences and opinions of the(More)
This paper describes a user evaluation study of automated creation of mobile video remixes in three different event contexts. The evaluation contributes to the design process of the Automatic Video Remixing System, deepening knowledge to wider usage context. The study was completed with 30 users in three different contexts: a sports event, a music concert(More)
As people increasingly own multiple mobile and portable devices (such as smartphones, tablets, and laptops), situations where several devices are used together have become more common. A frequent problem in such situations is how to move virtual visual objects (such as content items or application windows) between device displays. We present a comparative(More)
This paper presents a scenario-based user study of mobile application concepts that would encourage interaction between people within close proximity. The scenarios demonstrate three themes of digital tickets-to-talk: <i>informing who and what are around, augmenting self-expression</i>, and <i>online interaction encouraging physical interaction</i>. Our(More)
User-generated content plays a pivotal role in the current social media. The main focus, however, has been on the explicitly generated user content such as photos, videos and status updates on different social networking sites. In this paper, we explore the potential of implicitly generated user content, based on users’ online consumption behaviors. It is(More)
Study of user groups regarding their photo sharing and managing practices and needs for future designs was arranged with four different target groups: cosplayers, snowboarders, camera club and the family. Group interviews of 15 people and two individual interviews were carried out in total. Study identifies experiences and features that users appreciate,(More)