Jane Yung-jen Hsu

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In this paper, we propose a competitive human computation game, KissKissBan (KKB), for image annotation. KKB is different from other human computation games since it integrates both collaborative and competitive elements in the game design. In a KKB game, one player, the blocker, competeswith the other two collaborative players, the couples; while the(More)
In this paper, we explore the challenges in applying and investigate methodologies to improve direct-touch interaction on intangible displays. Direct-touch interaction simplifies object manipulation, because it combines the input and display into a single integrated interface. While traditional tangible display-based direct-touch technology is commonplace,(More)
Games with A Purpose have successfully harvested information from web users. However, designing games that encourage sustainable and quality data contribution remains a great challenge. Given that many online communities have enjoyed active participation from a loyal following, this research explores how human computation games may benefit from rich(More)
We are what we eat. Our everyday food choices affect our long-term and short-term health. In the traditional health care, professionals assess and weigh each individual’s dietary intake using intensive labor at high cost. In this paper, we design and implement a diet-aware dining table that can track what and how much we eat. To enable automated food(More)
Location-aware services can benefit from accurate and reliable indoor location tracking. The widespread adoption of 802.11x wireless LAN as the network infrastructure creates the opportunity to deploy WiFi-based location services with few additional hardware costs. While recent research has demonstrated adequate performance, localization error increases(More)
We present a new mobile interaction model, called double-side multi-touch, based on a mobile device that receives simultaneous multi-touch input from both the front and the back of the device. This new double-sided multi-touch mobile interaction model enables intuitive finger gestures for manipulating 3D objects and user interfaces on a 2D screen.
Advances in healthcare have led to longer life expectancy and an aging population. The cost of caring for the elderly is rising progressively and threatens the economic well-being of many nations around the world. Instead of professional nursing facilities, many elderly people prefer living independently in their own homes. To enable the aging to remain(More)
This study has created the Playful Tray that adopts Ubicomp and persuasive techniques into play-based occupational therapy for reducing poor eating behavior in young children after they reached their self-feeding age. The design of the Playful Tray reinforces active participation of children in the activity of eating by integrating digital play with eating.(More)