Jane Lessiter

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The presence research community would benefit from a reliable and valid crossmedia presence measure that allows results from different laboratories to be compared and a more comprehensive knowledge base to be developed. The ITC-Sense of Presence Inventory (ITC-SOPI) is a new state questionnaire measure whose development has been informed by previous(More)
AIMS To test the prediction arising from the incentive-sensitization model of addiction that when tested immediately after smoking, smokers will show heightened attention to words with appetitive and aversive motivational significance compared with their performance during acute abstinence. DESIGN Twenty-one smokers were each tested twice, once just after(More)
This paper describes the development of a consumer segmentation study based on category-specific attitudes towards digital and interactive TV, and attitudes to technology and general media consumption. The research was conducted for the Easy TV initiative – a joint initiative of the Independent Television Commission (ITC), Consumers’ Association and Design(More)
Computer games are ideally placed to form the content of future Immersive Media, but this prospect is faced with both technical and usability issues. This paper describes an experiment in immersive gaming using a state-of-the-art computer First Person Shooter (FPS) game, in which we analyze user experience and performance through a combination of in-game(More)
Previous attempts at developing immersive versions of game engines have faced difficulties in achieving both overall high performance and preserving reusability of software developments. In this paper, we present a high-level VR middleware based on one of the most successful commercial game engines: the Unreal® Engine 3.0 (UE3). We describe a VR(More)
• Previous studies have attempted to measure presence using simple post-test rating scales (e.g., Slater, Usoh & Steed, 1994; Barfield & Hendrix, 1996). • The stability of simple post-test ratings has been questioned (Freeman Avons, Pearson & IJsselsteijn, 1999). • More detailed, carefully piloted and psychometrically-sound questionnaires offer a solution(More)
The Collective Experience of Empathic Data Systems (CEEDs) project aims to offer a solution to the data deluge problem. With theoretical foundations in consciousness, information processing and creative discovery, the project proposes to develop a data analysis tool that harnesses and interprets the unconscious processes that influence our understanding of(More)
As people grow older, their cognitive ability tends to decline, which can result in mental, physical and social hardships. Recent research has shown that cognitive training can provide a cognitive stimulation which slows down the decrement in capacities related to the ageing process. Our work aims at using cognitive psychology and Interactive Digital(More)