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(2013): From boring to scoring – a collaborative serious game for learning and practicing mathematical logic for computer science education, This article may be used for research, teaching, and private study purposes. Any substantial or systematic reproduction, redistribution, reselling, loan, sub-licensing, systematic supply, or distribution in any form to(More)
This paper describes one of our measures to raise students' interest for Computer Science (CS) and to provide them with a realistic idea of the field. We outline the underlying concepts and theories of InfoSphere -- the extracurricular learning environment for CS at RWTH Aachen University. After explaining the theoretical, organizational, and(More)
By analyzing and regarding the specific multimedia interests of both sexes, two theses for creating gender-sensitive and active learning environments were developed. They focus on integrating smartphones as interesting everyday objects into computer science courses to raise motivation. In the developed learning environment the students program an Android(More)
In the paper at hand the project design of " IGaDtools4MINT " , a research project aiming to promote gender and diversitya spects as well as an opening of the facultyc ulture of computer science, is introduced. Af irst approximation on the reasons whyw omen tend to studyc omputer science and other MINT/STEM-subjects far less often than men will be given.M(More)
HackIts are short computer security challenges which are often Web-based. Their purpose is to raise awareness for common security issues by showing different intrusion possibilities in today's computer security. We present a framework that allows security education in a safe, modular, and motivating way, with the possibility of flexible and low-cost(More)
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