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MARC OLANO: A Programmable Pipeline for Graphics Hardware (Under the direction of Anselmo Lastra) This dissertation demonstrates user-written procedures on an interactive graphics machine. Procedural shading is a proven technique for off-line rendering, and has been effectively used for years in commercials and movies. During most of that time,(More)
This work focuses on two issues of concern to designers and implementers of volume-rendering applications-finding the most efficient rendering method that provides the best image possible, and efficiently parallelizing the computation on multicomputers to render images as quickly as possible. Three volume rendering methods: ray casting, splatting, and(More)
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