Jan Buriánek

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We introduce a novel colorization framework for old black-and-white cartoons which has been originally produced by a cel or paper based technology. In this case the dynamic part of the scene is represented by a set of outlined homogeneous regions that superimpose static background. To reduce a large amount of manual intervention we combine unsupervised(More)
We present a novel <i>color-by-example</i> technique which combines image segmentation, patch-based sampling and probabilistic reasoning. This method is able to automate colorization when new color information is applied on the already designed black-and-white cartoon. Our technique is especially suitable for cartoons digitized from classical celluloid(More)
We introduce a novel approach to video compression which is suitable for traditional outline-based cartoon animations. In this case the dynamic foreground consists of several homogeneous regions and the background is static textural image. For this drawing style we show how to recover hybrid representation where the background is stored as a single bitmap(More)
We introduce a novel example-based framework for reusing traditional cartoon drawings and animations. In contrast to previous approaches our aim is to design new characters and poses by combining fragments of the original artwork. Using standard image manipulation tool this task is tedious and time consuming. To reduce the amount of manual intervention we(More)
This poster introduces a novel semi-automatic colorization framework which is suitable for cartoons originally shot in blackand-white on classical celluloid films. More specifically we focus especially on the cel or paper based cartoon making technology. In this case usually the background layer is a static image and only the dynamic foreground needs to be(More)
A large data set of input RAW photos for 3D reconstruction of historical paper model of Prague is presented in this paper. The data acquisition process and its organisation are described in detail together with color and camera calibration algorithms used. Moreover, a complete reconstruction work-flow together with several cultural heritage applications are(More)