Jan Bandouch

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We introduce the publicly available TUM Kitchen Data Set as a comprehensive collection of activity sequences recorded in a kitchen environment equipped with multiple complementary sensors. The recorded data consists of observations of naturally performed manipulation tasks as encountered in everyday activities of human life. Several instances of a(More)
We present a markerless tracking system for unconstrained human motions which are typical for everyday manipulation tasks. Our system is capable of tracking a high-dimensional human model (51 DOF) without constricting the type of motion and the need for training sequences. The system reliably tracks humans that frequently interact with the environment, that(More)
A common approach to the problem of 3D human pose estimation from video is to recursively estimate the most likely pose via particle filtering. However, standard particle filtering methods fail the task due to the high dimensionality of the 3D articulated human pose space. In this paper we present a thorough evaluation of two variants of particle filtering,(More)
This paper describes a camera-based observation system for football games that is used for the automatic analysis of football games and reasoning about multi-agent activity. The observation system runs on video streams produced by cameras set up for TV broadcasting. The observation system achieves reliability and accuracy through various mechanisms for(More)
This paper describes ASPOGAMO, a visual tracking system that determines the coordinates and trajectories of football players in camera view based on TV broadcasts. To do so, ASPOGAMO solves a complex probabilistic estimation problem that consists of three subproblems that interact in subtle ways: the estimation of the camera direction and zoom factor, the(More)
This paper introduces the Assistive Kitchen as a comprehensive demonstration and challenge scenario for technical cognitive systems. We describe its hardware and software infrastructure. Within the Assistive Kitchen application, we select particular domain activities as research subjects and identify the cognitive capabilities needed for perceiving,(More)
In this paper we present our work on markerless model-based 3D human motion capture using multiple cameras. We use an industry proven anthropometric human model that was modeled taking ergonomic considerations into account. The outer surface consists of a precise yet compact 3D surface mesh that is mostly rigid on body part level apart from some small but(More)
Automatically observing and understanding human activities is one of the big challenges in computer vision research. Among the potential fields of application are areas such as robotics, human computer interaction or medical research. In this article we present our work on unintrusive observation and interpretation of human activities for the precise(More)
In this paper we present ASPOGAMO, a vision system capable of estimating motion trajectories of soccer players taped on video. The system performs well in a multitude of application scenarios because of its adaptivity to various camera setups, such as single or multiple camera settings, static or dynamic ones. Furthermore, ASPOGAMO can directly process(More)
We propose automated probabilistic models of everyday activities (AM-EvA) as a novel technical means for the perception, interpretation, and analysis of everyday manipulation tasks and activities of daily life. AM-EvAs are detailed, comprehensive models describing human actions at various levels of abstraction from raw poses and trajectories to motions,(More)