Presenting waypoint navigation on a visual display is not suited for all situations. The present experiments investigate if it is feasible to present the navigation information on a tactile display. Important design issue of the display is how direction and distance information must be coded. Important usability issues are the resolution of the display and… (More)
Brain-computer interaction has already moved from assistive care to applications such as gaming. Improvements in usability, hardware, signal processing, and system integration should yield applications in other nonmedical areas.
Vibro-tactile displays convey messages by presenting vibration to the user's skin. In recent years, the interest in and application of vibro-tactile displays is growing. Vibratory displays are introduced in mobile devices, desktop applications and even in aircraft . Despite the growing interest, guidelines on the design of vibro-tactile displays are… (More)
This paper describes the potential of using vibro-tactile displays for automobile drivers. Technological developments in the field of driver support systems and tactile displays, combined with the ever increasing need to enlarge the capacity of the driver's information channel, form the reason to review the possibilities of in-car tactile displays and to… (More)
During a 10 day taxiflight to the International Space Station (ISS) in 2004, Dutch astronaut André Kuipers is scheduled to test a multipurpose vibro-tactile vest. The main application of the vest is supporting the astronaut's orientation awareness. To this end, we employ an artificial gravity vector analogy. The location of vibration on the torso indicates… (More)
OBJECTIVE We investigated the effectiveness of a tactile torso display as a countermeasure to spatial disorientation (SD) and compared inside-out and outside-in codings. BACKGROUND SD is a serious threat to military as well as civilian pilots and aircraft. Considerable effort has been put into SD countermeasures such as training programs and advanced… (More)
We investigated experimentally the feasibility of using a tactile display developed by TNO Human Factors as a wayfinding aide for soldiers in the field. Participants walked ten routes on a open field, each route consisting of six waypoints. The participants used the PeTaNa tactile wayfinding aide on all trials. PeTaNa is a wearable system that presents… (More)
Recently, the use of brain-computer interfaces (BCIs) has been extended from active control to passive detection of cognitive user states. These passive BCI systems can be especially useful for automatic error detection in human-machine systems by recording EEG potentials related to human error processing. Up to now, these so-called error potentials have… (More)