Learn More
We present the design and implementation of <i>Hydra</i>, a peer-to-peer architecture for massively-multiplayer online games. By supporting a novel augmented server-client programming model with a protocol that guarantees consistency in the messages committed when nodes fail, existing game developers can realize the benefits of a peer-to-peer architecture(More)
In this paper, we study the performance of an offloaded AI agent with increasing network latencies and demonstrate that dead reckoning is effective in mitigating the observed degradation. Dead reckoning refers to a class of algorithms typically employed to predict the state of objects in existing games to mitigate the effects of game lag and improve player(More)
  • 1