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- James T. Kajiya
- SIGGRAPH
- 1986

We present an integral equation which generalizes a variety of known rendering algorithms. In the course of discussing a monte carlo solution we also present a new form of variance reduction, calledâ€¦ (More)

- James T. Kajiya, Timothy L. Kay
- SIGGRAPH
- 1989

We present a method for rendering scenes with fine detail via an object called a <i>texel</i>, a rendering primitive inspired by volume densities mixed with anisotropic lighting models. Thisâ€¦ (More)

- James T. Kajiya, Brian Von Herzen
- SIGGRAPH
- 1984

This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discussâ€¦ (More)

- Timothy L. Kay, James T. Kajiya
- SIGGRAPH
- 1986

A new algorithm for speeding up ray-object intersection calculations is presented. Objects are bounded by a new type of extent, which can be made to fit convex hulls arbitrarily tightly. The objectsâ€¦ (More)

- Jay Torborg, James T. Kajiya
- SIGGRAPH
- 1996

A new 3D graphics and multimedia hardware architecture, codenamed Talisman, is described which exploits both spatial and temporal coherence to reduce the cost of high quality animation. Individuallyâ€¦ (More)

- James T. Kajiya
- SIGGRAPH
- 1985

We present a new set of lighting models derived from the questions of electromagnetism. These models describe the reflection and refraction of light from surfaces which exhibit anisotropy---surfacesâ€¦ (More)

- James T. Kajiya
- SIGGRAPH
- 1982

This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial surface patches. A new intersection algorithm is developed which uses ideas from algebraic geometryâ€¦ (More)

- John M. Snyder, James T. Kajiya
- SIGGRAPH
- 1992

This paper discusses a new, symbolic approach to geometric modeling called generative modeling. The approach allows specification, rendering, and analysis of a wide variety of shapes including 3Dâ€¦ (More)

- James T. Kajiya
- SIGGRAPH
- 1983

We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal surfaces, prisms, and surfaces of revolution. The fractal surface algorithm performs recursiveâ€¦ (More)

- Sheue-Ling Lien, James T. Kajiya
- IEEE Computer Graphics and Applications
- 1984

A simple and systematic method is described for calculating the integral of a polynomial function over an arbitrary nonconvex polyhedron. First a general formula is presented for direct evaluation ofâ€¦ (More)