James Pierce

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In this paper we provide a critical analysis of persuasive sustainability research from 2009-2011. Drawing on critical sociological theory of modernism, we argue that persuasion is based on a limited framing of sustainability, human behavior, and their interrelationship. This makes supporting sustainability easier, but leads to characteristic patterns of(More)
This paper presents findings from a qualitative study of people's everyday interactions with energy-consuming products and systems in the home. Initial results from a large online survey are also considered. This research focuses not only on "conservation behavior" but importantly investigates interactions with technology that may be characterized as(More)
This paper takes up the problem of understanding why we preserve some things passionately and discard others without thought. We briefly report on the theoretical literature relating to this question, both in terms of existing literature in HCI, as well as in terms of related literatures that can advance the understanding for the HCI community. We use this(More)
Eco-visualizations (EVs) are any kind of interactive device targeted at revealing energy use in order to promote sustainable behaviours or foster positive attitudes towards sustainable practices. There are some interesting, informative, highly creative, and delightful EVs now available. This paper provides a critical survey of several noteworthy EVs and(More)
Energy feedback systems, particularly residential energy feedback systems (REFS), have emerged as a key area for HCI and interaction design. However, we argue that HCI researchers, designers and others concerned with the design and evaluation of interactive systems should more strongly consider the <i>in</i>effectiveness of such systems, including not only(More)
We present a qualitative study of reacquisition-the acquisition of previously possessed goods-involving in-depth interviews with 18 reacquirers within or nearby Pittsburgh, PA, USA. Based on critiques of sustainable consumption and our findings, we reframe technology consumption as acquisition, possession, dispossession and reacquisition. We present four(More)
Since Blevis’s seminal paper [Blevis 2007] in 2007, environmental sustainability has established itself as a mainstream concern for HCI. After an initial flurry of excitement about the potential for existing HCI techniques, such as persuasive computing and interaction design, to contribute meaningfully to increasing sustainability, we have begun to(More)
Motivated and informed by perspectives on sustainability and design, this paper draws on a diverse body of scholarly works related to energy and materiality to articulate a perspective on <i>energy-as-materiality</i> and propose a design approach of <i>materializing energy</i>. Three critical themes are presented: <i>the intangibility of energy, the(More)
The term 'critical design' is on the upswing in HCI. We analyze how discourses around 'critical design' are diverging in Design and HCI. We argue that this divergence undermines HCI's ability to learn from and appropriate the design approaches signaled by this term. Instead, we articulate two ways to broaden and deepen connections between Design and HCI:(More)