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The "Camera Mouse" system has been developed to provide computer access for people with severe disabilities. The system tracks the computer user's movements with a video camera and translates them into the movements of the mouse pointer on the screen. Body features such as the tip of the user's nose or finger can be tracked. The visual tracking algorithm is(More)
A method for a real-time vision system that automatically detects a user's eye blinks and accurately measures their durations is introduced. The system is intended to provide an alternate input modality to allow people with severe disabilities to access a computer. Voluntary long blinks trigger mouse clicks, while involuntary short blinks are ignored. The(More)
Two video-based human-computer interaction tools are introduced that can activate a binary switch and issue a selection command. “BlinkLink,” as the first tool is called, automatically detects a user’s eye blinks and accurately measures their durations. The system is intended to provide an alternate input modality to allow people with severe disabilities to(More)
Changes in the media landscape have made simultaneous usage of the computer and television increasingly commonplace, but little research has explored how individuals navigate this media multitasking environment. Prior work suggests that self-insight may be limited in media consumption and multitasking environments, reinforcing a rising need for direct(More)
In the cases of paralysis so severe that a person’s ability to control movement is limited to the muscles around the eyes, eye movements or blinks are the only way for the person to communicate. Interfaces that assist in such communication are often intrusive, require special hardware, or rely on active infrared illumination. A nonintrusive communication(More)
The control of computer functions by eye movements was demonstrated in 14 normal volunteers. Electrical potentials recorded by horizontal and vertical electrooculography (EOG) were transformed into a cursor that represented a moving fixation point on a computer display. Subjects were able to spell words and sentences by using eye movements to place the(More)