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  • Influence
The virtual census: representations of gender, race and age in video games
A large-scale content analysis of characters in video games was employed to answer questions about their representations of gender, race and age in comparison to the US population. Expand
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The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression
The possible impact of technological advancement on video games’ effects—particularly in the case of violent games—has often been discussed but has not been thoroughly explored by empirical research.Expand
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Still a Man's Game: Gender Representation in Online Reviews of Video Games
Despite the rising popularity of video games, the majority of the medium's audience continues to be male. One reason may be that character representations in video games are geared toward maleExpand
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More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games
We propose that both hedonic and eudaimonic gratifications from digital games depend on the interplay of variables related to game narratives, mechanics, and the social context of play. Expand
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The Internet Playground: Children's Access, Entertainment, and Mis-Education
* The Internet Playground: Children's Access, Entertainment, and Mis-Education. Ellen Seiter. New York, NY: Peter Lang Publishing, Inc. 2005. 121 pp. $22.95 pbk. The Internet's proliferation wasExpand
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Gendered Relationships on Television: Portrayals of Same-Sex and Heterosexual Couples
Although intimate heterosexual couples often exhibit power imbalances in gender role behaviors, with one partner more dominant and the other more submissive, it is unclear whether the same is trueExpand
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A Brief History of Video Games
Downloading the book in this website lists can give you more advantages. It will show you the best book collections and completed collections. So many books can be found in this website. So, this isExpand
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The Virtual Doppelganger: Effects of a Virtual Reality Simulator on Perceptions of Schizophrenia
Recent scholarship suggests that virtual environments can serve as effective proxies in battling implicit stereotypes. However, existing experimental research has rarely examined the effectiveness ofExpand
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Video Games Make People Violent—Well, Maybe Not That Game: Effects of Content and Person Abstraction on Perceptions of Violent Video Games' Effects and Support of Censorship
This study explores whether people's perceptions of violent video games' potential for negatively affecting others and their support for censoring such games are influenced by whether people considerExpand
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