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Through the use of a multi-agent system composed of emotionally enhanced sets of agents, we investigate how emotion plays a role in inter-agent communication, cooperation , goal achievement and perception. The behaviors of each agent are derived from its perception of the environment , its goals, knowledge gained from other agents and based on its own(More)
Technologies such as virtual worlds have become an increasing area for research over the past several years. Many active internet users are using virtual worlds like Second Life for social interactions of all kinds. These mediums are a growing trend for online communication; the impacts of using this technology are of importance. In this paper, the authors(More)
As users increasingly operate in various social networking sites and virtual worlds for online interaction, the prevalence of one's online personal presence grows along with the amount of personal information contained in these environments. As our online identities are infused with our every day "real" lives, the virtual can have consequences far(More)
—Augmented Reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input and output including sound, graphics or haptic input and feedback mechanisms. It has been reported that the use of AR for educational purposes provided opportunities for reflection,(More)
Emotionally aware agents used to support human-computer interactions form the basis for our hybrid mediated agent architecture. This paper expands on our framework for an emotionally aware interface architecture that couples with the human user where data is mediated between agent processes for adaptive controlled assistive technologies. We present a hybrid(More)