Jaime Devesa

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Malware is any computer software potentially harmful to both computers and networks. The amount of malware is growing every year and poses a serious global security threat. Signature-based detection is the most extended method in commercial antivirus software, however, it consistently fails to detect new malware. Supervised machine learning has been adopted(More)
Malware is any malicious code that has the potential to harm any computer or network. The amount of malware is increasing faster every year and poses a serious security threat. Thus, malware detection is a critical topic in computer security. Currently, signature-based detection is the most extended method for detecting malware. Although this method is(More)
Malware is any kind of program explicitly designed to harm, such as viruses, trojan horses or worms. Since the amount of malware is growing exponentially, it already poses a serious security threat. Therefore, every incoming code must be analysed in order to classify it as malware or benign software. These tests commonly combine static and dynamic analysis(More)
The recent outbreak of indie games has popularized volumetric terrains to a new level, although video games have used them for decades. These terrains contain geological data, such as materials or cave systems. To improve the exploration experience and due to the large amount of data needed to construct volumetric terrains, industry uses procedural methods(More)
Procedural terrain generators are widely used in computer games, simulators and other virtual environments. Traditionally, these methods have been focused on generating realistic landscapes and their elements, like mountains or rivers. In contrast, there is a movement in the industry which employs virtual worlds using volumetric terrains. This movement uses(More)
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