Jaelynn Oh

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This paper studies n-person simultaneous-move games with linear best response function, where individuals interact within a given network structure. This class of games have been used to model various settings, such as, public goods, belief formation, peer effects, and oligopoly. The purpose of this paper is to study the effect of the network structure on(More)
In this paper we build a game-theoretic model that captures the strategic behavior of customers facing a service subscription purchasing decision. We focus on a class of products with positive network effects. Customers interact according to a network structure through which the positive externality is conveyed. We use a one-shot simultaneous incomplete(More)
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