Jabe Piter Faber

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This paper focuses on the old school game of shooting marbles. We investigate which aspects of this tangible game make it popular and show how experienced fun can increase by elaborating such aspects through an iterative design process. A questionnaire and field study, tailored to the user group of primary school children aged 9–12 years old, revealed that(More)
This paper describes the design and preliminary evaluation of Aulura, a system designed for motivating people to increase their physical activity. Aulura is an ambient information display that aims to 'lure' users to interact with it, to review their progress and set personal goals. We present the design of 'ambient cues' added to a picture frame with the(More)
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