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Research through design as a method for interaction design research in HCI
A new model for interaction design research within HCI is proposed, which allows interaction designers to make research contributions based on their strength in addressing under-constrained problems. Expand
The future of crowd work
This paper outlines a framework that will enable crowd work that is complex, collaborative, and sustainable, and lays out research challenges in twelve major areas: workflow, task assignment, hierarchy, real-time response, synchronous collaboration, quality control, crowds guiding AIs, AIs guiding crowds, platforms, job design, reputation, and motivation. Expand
User experience over time: an initial framework
An in-depth, five-week ethnographic study that followed 6 individuals during an actual purchase of the Apple iPhone found prolonged use to be motivated by different qualities than the ones that provided positive initial experiences. Expand
I'm the mayor of my house: examining why people use foursquare - a social-driven location sharing application
The results of three studies focusing on the foursquare check-in system are presented, both qualitatively and quantitatively, to understand how and why people use location sharing applications, as well as how they manage their privacy. Expand
An analysis and critique of Research through Design: towards a formalization of a research approach
A critique of current RtD practices within the HCI research and interaction design communities is performed, showing possible directions for further developments and refinements of the approach. Expand
Principles of Smart Home Control
Using grounded contextual fieldwork with dual-income families, it is described the control that families want, and seven design principles that will help end-user programming systems deliver that control. Expand
Design Research through Practice
In this thesis, I argue that in a world characterised by change, contemporary interior designers lack competent guidance on how to interpret and design notions of impermanence, and how to experimentExpand
UX Design Innovation: Challenges for Working with Machine Learning as a Design Material
A survey of current UX practitioners with regards to how new ML services are envisioned and developed in UX practice and a review of related literature presents a series of challenges for UX and interaction design research and education. Expand
Critical design and critical theory: the challenge of designing for provocation
Reflections on designing for provocativeness, the value of deep relationships between researchers and research participants, and the need to plan for and go with a fluid and emergent research plan are offered with the goal of helping clarify critical design as an approach. Expand
Designing for slowness, anticipation and re-visitation: a long term field study of the photobox
Photobox, a domestic technology that prints four or five randomly selected photos from the owner's Flickr collection at random intervals each month, is described, to explore how the slow pace at which it operates could support experiences of anticipation and re-visitation of the past. Expand