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Usable gestures for mobile interfaces: evaluating social acceptability
The studies described in this paper begin to look at the social acceptability of a set of gestures with re-spect to location and audience in order to investigate ways of measuring socialacceptability.
Gesture and voice prototyping for early evaluations of social acceptability in multimodal interfaces
Interaction techniques that require users to adopt new behaviors mean that designers must take into account social acceptability and user experience otherwise the techniques may be rejected by users
Multimodal mobile interactions: usability studies in real world settings
Users were far more comfortable gesturing on the street than on public transport, which was reflected in the number of interactions and the perceived social acceptability of the gestures in different contexts.
Mo!Games: evaluating mobile gestures in the wild
The user experience of performing gesture-based interactions in public spaces is highly dependent on context, where users must decide which gestures they will use and how they will perform them. In
(Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies
This workshop brings together academics and practitioners to discuss what social acceptance and acceptability mean in the context of various emerging technologies and modern human-computer interaction, and to identify relevant research steps for making it more useful, actionable and researchable with well-operationalized metrics.
User experience, performance, and social acceptability : usable multimodal mobile interaction
A novel approach to user experience is presented that is theoretically motivated by phenomenology, practiced with mixed-methods, and analysed based on dramaturgical metaphors to explore the social acceptability of multimodal interaction in public places with respect to acceptance, adoption and appropriation.
Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain
This paper explores the picking and placing of virtual objects in VR for the first time, with translational gains of between 1x and 3x, and suggests gain levels of 1.5x to 1.75x can be utilized without compromising the usability of a VR task, significantly expanding the bounds of interactive room-scale VR.
Understanding performative interactions in public settings
This special issue explores how HCI research can use the strengths of an intersection of theory, practice and innovation in order to best address this conjunction of interactive technologies, public spaces and people interacting with or within both.
Gestures all around us: user differences in social acceptability perceptions of gesture based interfaces
Future work into the social acceptability perceptions of users will focus on personality traits as a new way of understanding how social acceptable is determined.
Enter the Circle: Blending Spherical Displays and Playful Embedded Interaction in Public Spaces
A novel evaluation of a spherical display in a public space, an experimental design concept that blends displays with embedded interaction, and analyses real world interaction with the installation are presented.