• Publications
  • Influence
Who are the crowdworkers?: shifting demographics in mechanical turk
How the worker population has changed over time is described, shifting from a primarily moderate-income, U.S. based workforce towards an increasingly international group with a significant population of young, well-educated Indian workers. Expand
Ethics and tactics of professional crowdwork
Paid crowd workers are not just an API call---but all too often, they are treated like one.
Who are the Turkers? Worker Demographics in Amazon Mechanical Turk
Amazon Mechanical Turk (MTurk) is a crowdsourcing system in which tasks are distributed to a population of thousands of anonymous workers for completion. This system is becoming increasingly popularExpand
Sellers' problems in human computation markets
The sellers in one human computation market, Mechanical Turk, are characterized, and some of the challenges they face are described, and several projects developed to approach these problems are listed. Expand
Massively distributed authorship of academic papers
This work provides the first extensive discussion of the experiential aspects of large-scale collaborative research, and identifies key tools and techniques that would be necessary or useful to the writing process. Expand
Pervasive negabehavior games for environmental sustainability
  • J. Ross
  • Sociology, Computer Science
  • CHI EA '11
  • 7 May 2011
This research proposes to create "Negabehavior Games" - games that encourage players to adopt "negabehaviors" (a manner of conducting oneself that supplants undesirable actions). Expand
Playing with Genre: User-Generated Game Design in LittleBigPlanet 2
Although computer and video games are traditionally understood as interactive experiences designed by professional developers, the increasingly social nature of these interactions means that playersExpand
Negabehaviors and Environmental Sustainability
Helping people learn to adopt more pro-social lifestyles usually involves persuading them to take new, beneficial actions. However, certain pro-social goals, such as achieving environmentalExpand
How games can redirect humanity's cognitive surplus for social good
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercialExpand
Assessing understanding of complex causal networks using an interactive game
It is suggested that educators in both formal and informal education contexts should consider alternative, non-narrative curricula and games for teaching and assessing causal understanding of complex systems. Expand