• Publications
  • Influence
TFOS DEWS II Tear Film Report.
The members of the Tear Film Subcommittee reviewed the role of the tear film in dry eye disease (DED). The Subcommittee reviewed biophysical and biochemical aspects of tears and how these change inExpand
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Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
  • J. Rolland, H. Fuchs
  • Computer Science
  • Presence: Teleoperators & Virtual Environments
  • 1 June 2000
We compare two technological approaches to augmented reality for 3-D medical visualization: optical and video see-through devices. We provide a context to discuss the technology by reviewing severalExpand
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A Computational Model for the Stereoscopic Optics of a Head-Mounted Display
For stereoscopic photography or telepresence, orthostereoscopy occurs when the perceived size, shape, and relative position of objects in the three-dimensional scene being viewed match those of theExpand
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A Survey of Tracking Technologies for Virtual Environments
Tracking for virtual environments is necessary to record the position and the orientation of real objects in physical space and to allow spatial consistency between real and virtual objects. ThisExpand
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Towards Quantifying Depth and Size Perception in Virtual Environments
With the rapid advance of real-time computer graphics, head-mounted displays (HMDs) have become popular tools for 3D visualization. One of the most promising and challenging future uses of HMDs,Expand
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A SURVEY OF TRACKING TECHNOLOGY FOR VIRTUAL ENVIRONMENTS
Tracking for virtual environments is necessary to record the position and the orientation of real objects in physical space and to allow spatial consistency between real and virtual objects. ThisExpand
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Head-Mounted Display Systems
Real-time three-dimensional (3D) interactive displays refer to display devices servo to the line of sight of a user, allowing not only free head motion, but also potentially and importantly full bodyExpand
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A new family of optical systems employing φ-polynomial surfaces.
Unobscured optical systems have been in production since the 1960s. In each case, the unobscured system is an intrinsically rotationally symmetric optical system with an offset aperture stop, aExpand
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Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See-Through, Head-Mounted Displays
Among the most critical issues in the design of immersive virtual environments are those that deal with the problem of technologically induced intersensory conflict and one of the results,Expand
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Theory of aberration fields for general optical systems with freeform surfaces.
This paper utilizes the framework of nodal aberration theory to describe the aberration field behavior that emerges in optical systems with freeform optical surfaces, particularly φ-polynomialExpand
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