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Generative and Discriminative Voxel Modeling with Convolutional Neural Networks
Methods for training voxel-based variational autoencoders, a user interface for exploring the latent space learned by the autoencoder, and a deep convolutional neural network architecture for object classification are presented. Expand
SMASH: One-Shot Model Architecture Search through HyperNetworks
A technique to accelerate architecture selection by learning an auxiliary HyperNet that generates the weights of a main model conditioned on that model's architecture is proposed, achieving competitive performance with similarly-sized hand-designed networks. Expand
Neural Photo Editing with Introspective Adversarial Networks
The Neural Photo Editor is presented, an interface that leverages the power of generative neural networks to make large, semantically coherent changes to existing images, and the Introspective Adversarial Network is introduced, a novel hybridization of the VAE and GAN. Expand
A framework for purchasing transport services in small and medium size enterprises
Purpose – The purpose of this paper is to present a framework for purchasing transport services to enable small and medium size enterprises (SMEs) to improve relationships with logistics serviceExpand
Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements
Fundamental activity of engineering using CAD systems with particular attention on CAD graphical user interfaces (GUIs) and how they can be potentially enhanced using game mechanics to provide more engaging and intuitive environments is reviewed. Expand
FreezeOut: Accelerate Training by Progressively Freezing Layers
This extended abstract proposes to only train the hidden layers for a set portion of the training run, freezing them out one-by-one and excluding them from the backward pass, demonstrating savings of up to 20% wall-clock time during training. Expand
The generation and practical use of plans for manual assembly using immersive virtual reality
Abstract The preparation of assembly plans for manufactured goods is a major bottleneck in the time it takes to bring many new products to market. Computer aided assembly planning (CAAP) systems haveExpand
Automated design process modelling and analysis using immersive virtual reality
Novel research is presented which demonstrates how the detailed logging and analysis of an individual designer's actions in a cable harness virtual reality (VR) design and manufacturing system permits automated design task analysis with process mapping. Expand
Strategies for Effective Digital Games Development and Implementation
Digital technologies have increased the pace of knowledge creation, sharing, and the way in which learning is being undertaken. This chapter considers how Serious Games (SGs) as a digital technologyExpand
Factors affecting user performance in haptic assembly
To investigate human–computer interaction processes in assembly modeling, performance of a peg-in-hole manipulation was studied to determine the extent to which haptics and stereovision may impact on task completion time. Expand