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Spatial audio production for immersive fulldome projections
- J. Ott, Anca-Stefania Tutescu, Niklas Wienböker, J. Rosenbauer, Thomas Goerne
- Computer Science
- 20 November 2019
This paper investigates three different approaches to create spatial audio content for fulldome productions in remote studios and to present them in a planetarium: object based proprietary Fraunhofer “SpatialSoundWave” system, scene based Higher Order Ambisonics (HOA), and channel based production will be compared. Expand