Share This Author
TARGET ARTICLE: Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology
- J. Blascovich, J. Loomis, A. Beall, Kimberly R. Swinth, Crystal L. Hoyt, J. Bailenson
- 1 April 2002
Historically, at least 3 methodological problems have dogged experimental social psychology: the experimental control-mundane realism trade-off, lack of replication, and unrepresentative sampling. We…
Nonvisual navigation by blind and sighted: assessment of path integration ability.
- J. Loomis, R. Klatzky, R. Golledge, J. Cicinelli, J. Pellegrino, P. Fry
- PsychologyJournal of experimental psychology. General
- 1 March 1993
Results provide little indication that spatial competence strongly depends on prior visual experience, and do not support the hypothesis that only a representation of the origin of locomotion is maintained.
Visual perception of egocentric distance in real and virtual environments.
Spatial Updating of Self-Position and Orientation During Real, Imagined, and Virtual Locomotion
Simulated optic flow was not by itself sufficient to induce spatial updating that supported correct turn responses, and systematic overturning was found in the description and watching conditions, but not with physical walking.
Interpersonal Distance in Immersive Virtual Environments
- J. Bailenson, J. Blascovich, A. Beall, J. Loomis
- PsychologyPersonality and Social Psychology Bulletin
- 1 July 2003
Results indicated that participants maintained greater distance from virtual humans when approaching their fronts compared to their backs, and gave more personal space to virtual agents who engaged them in mutual gaze.
Visual space perception and visually directed action.
- J. Loomis, J. A. da Silva, N. Fujita, S. Fukusima
- PsychologyJournal of Experimental Psychology: Human…
- 2 September 1992
Performance was quite accurate in both motoric tasks, indicating that the distortion in the mapping from physical to visual space evident in the visual matching task does not manifest itself in the visually open-loop motoric task.
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
- J. Bailenson, Christopher Rex, A. Beall, J. Loomis
- PsychologyPresence: Teleoperators & Virtual Environments
- 1 December 2001
The experiment reported here tested Argyle and Dean's (1965) equilibrium theory's specification of an inverse relationship between mutual gaze, a nonverbal cue signaling intimacy, and interpersonal distance in the study of proxemics via immersive virtual environment technology.
Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration
Two findings suggest the advisability of having subjects explore virtual environments using real rotations and translations in tasks involving spatial orientation, and the degree of motion sickness depended upon locomotion mode, with the lowest incidence occurring in the Walk mode.
Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?
- W. Thompson, P. Willemsen, A. Gooch, S. Creem-Regehr, J. Loomis, A. Beall
- Computer SciencePresence: Teleoperators & Virtual Environments
- 1 October 2004
This study investigates whether or not the compression in apparent distances is the result of the low-quality computer graphics utilized in previous investigations.
Limited Field of View of Head-Mounted Displays Is Not the Cause of Distance Underestimation in Virtual Environments
This result indicates that the significant underperception of distance observed in several studies on distance perception in virtual environments is not caused by the limited field of view of the head-mounted display.