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TARGET ARTICLE: Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology
Historically, at least 3 methodological problems have dogged experimental social psychology: the experimental control-mundane realism trade-off, lack of replication, and unrepresentative sampling. WeExpand
Nonvisual navigation by blind and sighted: assessment of path integration ability.
TLDR
Results provide little indication that spatial competence strongly depends on prior visual experience, and do not support the hypothesis that only a representation of the origin of locomotion is maintained. Expand
Spatial Updating of Self-Position and Orientation During Real, Imagined, and Virtual Locomotion
Two studies investigated updating of self-position and heading during real, imagined, and simulated locomotion. Subjects were exposed to a two-segment path with a turn between segments; theyExpand
Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration
TLDR
Two findings suggest the advisability of having subjects explore virtual environments using real rotations and translations in tasks involving spatial orientation, and the degree of motion sickness depended upon locomotion mode, with the lowest incidence occurring in the Walk mode. Expand
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
TLDR
The experiment reported here tested Argyle and Dean's (1965) equilibrium theory's specification of an inverse relationship between mutual gaze, a nonverbal cue signaling intimacy, and interpersonal distance in the study of proxemics via immersive virtual environment technology. Expand
Interpersonal Distance in Immersive Virtual Environments
TLDR
Results indicated that participants maintained greater distance from virtual humans when approaching their fronts compared to their backs, and gave more personal space to virtual agents who engaged them in mutual gaze. Expand
Visual space perception and visually directed action.
TLDR
Performance was quite accurate in both motoric tasks, indicating that the distortion in the mapping from physical to visual space evident in the visual matching task does not manifest itself in the visually open-loop motoric task. Expand
Comparison of two indicators of perceived egocentric distance under full-cue and reduced-cue conditions.
TLDR
The finding that verbally reported distance plotted essentially as a single-valued function of walked distance and vice versa is evidence that both indicators were responding to the same internal variable, ostensibly perceived distance. Expand
Limited Field of View of Head-Mounted Displays Is Not the Cause of Distance Underestimation in Virtual Environments
TLDR
This result indicates that the significant underperception of distance observed in several studies on distance perception in virtual environments is not caused by the limited field of view of the head-mounted display. Expand
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