• Publications
  • Influence
Empire State-Building: War and Welfare in Kenya, 1925-52
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Southampton and the making of an imperial myth: David Livingstone's remains
Using the lens of empire, Miles Taylor looks at the modern history of Southampton. He examines some of the international celebrities associated with the region such as David Livingstone, LordExpand
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Designing Wearable Technology for an Aging Population
When considering the future and application of wearable technological devices, the growing demographic of adults over the age of 65 should be included during the product design process. WearableExpand
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Who are Phishers luring?: A Demographic Analysis of Those Susceptible to Fake Emails
Previous research has identified several populations that are susceptible to inauthentic emails (e.g., spam). However, these studies utilize retrospective, self-report measures to assess email users’Expand
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Serious Efforts at Bias Reduction: The Effects of Digital Games and Avatar Customization on Three Cognitive Biases
TLDR
This study investigates the ability of a 30-minute digital game as compared with a video to teach people how to recognize and mitigate three cognitive biases: fundamental attribution error, confirmation bias, and bias blind spot. Expand
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Fixation Not Required: Characterizing Oculomotor Attention Capture for Looming Stimuli
  • J. Lewis, M. Neider
  • Psychology, Medicine
  • Attention, perception & psychophysics
  • 26 June 2015
A stimulus moving toward us, such as a ball being thrown in our direction or a vehicle braking suddenly in front of ours, often represents a stimulus that requires a rapid response. Using a visualExpand
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Through the Google Glass: The impact of heads-up displays on visual attention
  • J. Lewis, M. Neider
  • Psychology, Medicine
  • Cognitive research: principles and implications
  • 5 November 2016
In five experiments, we evaluated how secondary information presented on a heads-up display (HUD) impacts performance of a concurrent visual attention task. To do so, we had participants complete aExpand
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Through The Looking (Google) Glass: Attentional Costs in Distracted Visual Search.
Devices using a Heads-Up-Display (HUD), such as Google Glass (GG), provide users with a wide range of informational content, often while that user is engaged in a concurrent task. It is unclear,Expand
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