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Information Quality for Mobile Internet Services: A Theoretical Model with Empirical Validation
TLDR
We propose a general model of information quality with four dimensions, which we constructed by expanding prior research in information quality in order to reflect the characteristics of mobile Internet. Expand
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The Worth of Sport Event Sponsorship: An Event Study
The authors investigate the relationship between sports-related event sponsorship and stock market valuation and identify factors that influence the financial rewards of sponsorship using World CupExpand
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Driving factors of post adoption behavior in mobile data services
Although research interest in post adoption behavior of ICT (Information and Communication Technology) users increases from year to year, few studies examine how motivational factors and service typeExpand
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Stable Matching in Large Economies
We study stability of two‐sided many‐to‐one matching in which firms' preferences for workers may exhibit complementarities. Although such preferences are known to jeopardize stability in a finiteExpand
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Why do people share their context information on Social Network Services? A qualitative study and an experimental study on users' behavior of balancing perceived benefit and risk
TLDR
We examined what kinds of risks and benefits exist in context information sharing situations and how users control them in social network service (SNS). Expand
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Exploring e-business implications of the mobile internet: a cross-national survey in Hong Kong, Japan and Korea
TLDR
We investigate e-business implications of the mobile internet from the customers’ perspective in three Asian countries: Hong Kong, Japan, and Korea. Expand
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Good Samaritans on social network services: Effects of shared context information on social supports for strangers
TLDR
We study the effects of shared context information on socially supportive behaviors of individuals (Good Samaritans) in SNS. Expand
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An acceptance model for an Internet protocol television service in Korea with prior experience as a moderator
This study examines the effect of users' prior experience on the adoption behaviour in the Internet protocol television (IP TV) service domains. This article proposes a new acceptance model for an IPExpand
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Idioculture in crowd computing: A focus on group interaction in an event-driven social media system
TLDR
We developed a crowd computing system prototype, named event-driven social media (EDSM), which supports idioculture emergence and sharing in a crowd setting. Expand
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Bidding with Securities
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