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Heuristic programming in Artificial Intelligence 3: the third computer olympiad
Chips Challenging Champions: Games, Computers and Artificial Intelligence
A probabilistic Approach to Solving Crossword Puzzles (M. Schaeffer, H.J. van den Herik, J. Junghanns). Expand
Digital Discoveries in Museums, Libraries, and Archives: Computer Science Meets Cultural Heritage
Users may download and print one copy of any publication from the public portal for the purpose of private study or research You may not further distribute the material or use it for any… Expand
Strategic alliances in education: the knowledge engineering web
The field of higher education shows a jumble of alliances between fellow institutes. The alliances are strategic in kind and serve an economy‐of‐scales concept. A large scale is a prerequisite for… Expand
Abstraction Considered Harmful : Lazy Learning of Language Processing
Towards Crowdsourced Online Dispute Resolution
Using crowdsourcing for solving disputes is a subject that has not been discussed in many scientific publications. Expand
WCSC 2015: the World Chess Software Championship
This is the official report of the ICGA's 2015 World Chess Software Championship held in Leiden, The Netherlands.
THE 13 TH INTERNATIONAL COMPUTER-GAMES CHAMPIONSHIP
Digital analysis of Van Gogh’s complementary colours
We propose a method to measure complementary-colour usage in a painting by combing an opponent-colour space representation with Gabor filtering. Expand