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As-rigid-as-possible image registration for hand-drawn cartoon animations
We present a new approach to deformable image registration suitable for articulated images such as hand-drawn cartoon characters and human postures. For such type of data state-of-the-art techniquesExpand
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LazyBrush: Flexible Painting Tool for Hand‐drawn Cartoons
In this paper we present LazyBrush, a novel interactive tool for painting hand‐made cartoon drawings and animations. Its key advantage is simplicity and flexibility. As opposed to previous customExpand
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Real-time Collision Detection and Response using Sphere-trees
In this paper we address the problem of collision detection and response in real-time animation systems. We describe an approach, which approximates objects using sphere-trees, and uses anExpand
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Collisions and perception
Level of Detail (LOD) techniques for real-time rendering and related perceptual issues have received a lot of attention in recent years. Researchers have also begun to look at the issue ofExpand
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Levels of Detail for Crowds and Groups
Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with aExpand
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An empirical study on the impact of edge bundling on user comprehension of graphs
Edges are one of the primary sources of clutter when viewing graphs as node-link diagrams. One technique to reduce this clutter is to bundle edges together based on a nearby source or destination.Expand
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Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand‐drawn cartoon images and animations. In comparison to previous depth assignment techniques our solutionExpand
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A Cost Metric for Scene-Interior Ray Origins
Acceleration structures reducing the number of intersection tests are crucial for high ray tracing performance. The best acceleration structures are currently obtained using the surface areaExpand
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A Hybrid Technique for Creating Meaningful Abstractions of Dynamic 3D Scenes in Real-Time
We present an approach for creating non-photorealistic renderings of 3D scenes in real-time. We employ a hybrid system which uses both image-space and object-space techniques for creating fast andExpand
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LazyBrush: Flexible Painting Tool for Hand-drawn Cartoon Animations
In this paper we present LazyBrush, a novel interactive tool for painting hand-made cartoon drawings and animations. Its key advantage is simplicity and flexibility. As opposed to previous customExpand
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