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Many developments have taken place within dataflow programming languages in the past decade. In particular, there has been a great deal of activity and advancement in the field of dataflow visual programming languages. The motivation for this article is to review the content of these recent developments and how they came about. It is supported by an initial(More)
This paper tests the hypothesis that it is possible to build a generic Behavioural Animation system. The paper outlines the four models that form the key elements of a Behavioural Animation system, and a proposed generic structure for the Behavioural Component. Three implementations, all of which follow this structure but which differ in implementation(More)
1 Introduction Geometric approaches to CAD provide limited wlpport for changes to a computer model. Access to only positional information allows little design intent to be captured. Initial support is provided by 'snap-to' hnctions, exact dimensioning and pre-defined components. However this elementary design information is ignored after component creation.(More)
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