J. D. Abdulai

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Blind flooding is extensively use in ad hoc routing protocols for on-demand route discovery, where a mobile node blindly rebroadcasts received route request (RREQ) packets until a route to a particular destination is established. This can potentially lead to high channel contention, causing redundant retransmissions and thus excessive packet collisions in(More)
Flooding is the simplest and most commonly used mechanism for broadcasting in mobile ad hoc networks (MANETs), where each node retransmits every uniquely received message exactly once. Despite its simplicity, it can result in high redundancy, contention and collision, a phenomenon referred to as the broadcast storm problem. In this paper, we propose an(More)
Broadcasting is a vital operation in mobile ad hoc networks (MANETs) and it is crucial to enhance its efficiency to ensure successful deployment. Although flooding is ideal for broadcast operations due to its simplicity and high reachability it suffers from high packet collision which can degrade network performance severely. Counter-based broadcast schemes(More)
Flooding is the simplest and commonly used mechanism for broadcasting in mobile ad hoc networks (MANETs). Despite its simplicity, it can result in high redundant retransmission, contention and collision in the network, a phenomenon referred to as broadcast storm problem. Several probabilistic broadcast schemes have been proposed to mitigate this problem(More)
Broadcasting is a vital process in ad hoc network whereby a source node sends the same packet to all the nodes in the network. A mobile node blindly rebroadcasts the first established route request packet unless it has a route to the endpoint or target resource, and thus it causes the broadcast storm delinquent. This broadcast storm problem will create the(More)
Broadcasting is a fundamental and frequently used operation in mobile ad hoc networks (MANETs). Flooding, the process in which each node retransmits every uniquely received packet exactly once is the simplest and most commonly used mechanism for broadcasting in MANETs. Despite its simplicity, it can result in high redundancy, contention and collision,(More)
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